FourSquare
Open Palm ||
Free Style ||
Competition
FourSquare
is a game that is played with a playground ball, or
kick-ball ball, and is played on a court that is
approximately 12 feet by 12 feet and separated into 4
squares. Gameplay is very similar to that of hand ball or
tennis (without the rackets). Once the ball has been set
into play, the players (one in each square) will hit the
ball back and forth to one another until someone makes an
error and becomes out. There are many variations to this
game, which is also called Kings Court, and game play
changes depending on where you live.
Below, I have the rules that I was
forced to play with at my local pool when I was a kid. I
also have the rules that we played with when the lifeguards
weren't around. I say that "we" invented most of this stuff,
but I'm almost sure we got it from someone else...most
likely. I refer to these two styles of play as Open Palm
and Free Style. And, for your four square enjoyment,
I have my own Competitive Play rules.
Open Palm style of play
The Open Palm style is based on
some rules that have been posted at our pool since the 80's,
at least. It is the simplest form of play as well as the
most fast paced and most widely hated. It is also the basic
form of play that any other style is based on. I have been
able to keep this form of play alive due to the notion that
you must play nicely (which is popular for the little kids
and those who are not that good). However, this isn't always
the case.
The rules are simple. Square #4 is
in charge; whatever Square 4 says, goes. Square 4 will serve
the ball by first dropping it in their square and then
hitting it, on the bounce, to one of the other squares. The
next person's square the ball lands in must hit the ball to
another square before the ball bounces a second time in
their square. This continues until someone makes an error
and becomes out. There are multiple errors that can be made:
·
the ball bounces twice in your square
·
you hit the ball before it bounces in your
square (and do not perform a bus-stop) [volley]
·
you hit the ball twice before it bounces again
·
you carry the ball (usually with one hand)
·
you hold the ball (usually with both hands)
·
you throw the ball sideways or overhand
·
you hit the ball overhand [spike]
·
you hit the ball out of bounds
·
you hit one of the lines that form the four
squares (outside lines are in)
·
you step into another square while hitting the
ball or interfere with the ball while it is obviously not
traveling towards your square [interference]
·
you kick the ball or hit the ball with any
part of your body other than your hands
The object of the game is to occupy
Square #4 as long as possible. When playing a recreational
game there is no real form of score keeping. But the
objective is still the same.
Gameplay is simple but has the
potential the become intense. Square 4 will serve the ball
in a manner that is not hard to receive. The ball will get
passed between the four squares as the speed of gameplay
increases. Once an error is made, gameplay is stopped and
the person who made the error is "out." That person leaves
the court and the other players move to the next highest
square. Square #1 is filled in either with the player who
was out, or a player from a "line." The game continues this
way as long as people want to play. Oh, and there are rules
to remember:
·
if you make any of the above errors, you are
"out"
·
you must hit the ball underhand
·
you must hit the ball with your palms open
·
square 4 must serve the ball with one foot on
the outer corner
Then, here are some terms, which
can be considered tricks or ways to play:
·
bus-stop - when the ball is hit to you,
you tap it before it bounces in your square, let it bounce
in your square, and then hit it to another square
·
spinner - a hit with spin applied to
the ball
·
baby drop - hitting the ball to another
square really low to the ground
·
snake eyes - looking at one square and
hitting the ball to another
·
shoe shiner - hitting the ball at
someone's feet
·
war - in the condition that two people
don't agree on who's out, the two people will play a game of
"two square" to determine who will be out
Free Style gameplay
Another way to play FourSquare is
in Free Style. This style allows you to break some of the
rules of an Open Palm style of play. It also adds some
excitement with extra tricks.
The rules are similar to those of
the Open Palm style except for a few things:
·
you are allowed to carry the ball, for a short
amount of time
·
you are allowed to hold the ball, for a short
amount of time
·
throwing the ball is frowned upon, but not
necessarily illegal
·
you don't have to hit the ball underhand
·
sometimes you can hit the ball more than once
·
sometimes you can let the ball bounce more
than once
Some of the tricks require you to
hold or carry the ball. Other tricks simply negate the rules
altogether. Here are some of the tricks that Square 4 can
call:
·
bus-stop - when the ball is hit to you,
you tap it before it bounces in your square, let it bounce
in your square, and then hit it to another square
·
spinner - a hit with spin applied to
the ball
·
double touches - you are able to
hit the ball twice before it goes to another square
·
volleys - hitting the ball before it
has a chance to hit your square (the ball never hits your
square)
·
double bounces - the ball can
bounce twice in your square
·
baby drop - hitting the ball to
another square really low to the ground
·
cherry bombs - bringing the ball
from up high, very fast into another square
·
snake eyes - looking at one
square and hitting the ball to another
·
shoe shiner - hitting the ball at
someone's feet
·
war - in the condition that two people
don't agree on who's out, or for any reason at all, two
people will play a game of "two square" to determine who
will be out
·
jackpots - you simply catch the ball
and say, "jackpot"
·
impossible - holding the ball on
another square making it impossible to recover
·
frozen square - a time-out for a
square
·
fireballs - a way to break a frozen
square
·
butterfly - bringing the arms behind
you and throwing them forward hitting the ball very hard
·
soccer style - players must play as if
juggling a soccer ball, using only the feet and knees
·
goalie - called along with soccer
style; players may use their hands
Competition Play
To play FourSquare competitively
simply add teams and a time limit. Use whichever style of
play you like. The object of the game is always the same:
stay in Square 4 as long as possible.
You will have two teams of three.
The teams will each have a captain. The captains will flip a
coin with the referee to determine which team starts with a
player in Square 4. The only other duty of the team captain
is to dispute calls made by the referee. No other teammate
may dispute calls.
While gameplay follows the same
rules as above, there are other rules that apply to
competitive FourSquare:
·
Teams will play up to three rounds
·
A round consists of a 2 minute warm-up
followed by 5 minutes of gameplay
·
The team who keeps a player in Square 4 for
the most amount of time wins the round
·
The team who wins 2 out of 3 rounds wins the
match
·
the ball may not be hit to the same team more
than 4 times consecutively
The main thing you need to remember
about any competitive play is to clearly define the rules
of play, as well as the competition rules. This way, there
is little debate over calls.
I hope you can
enjoy FourSquare as much as I do.
|